![]() ![]() There will be visual cues not in the current build of the game, such as glows around people you can touch, and "we've replaced functionality of the A button to an extent", but it's not clear how you'll be able to change the tone of your physical interactions. ![]() ![]() He's evasive on how it will be controlled, however. "You can apply that trigger anywhere, at any time." "Touch is the first thing taught in the game," he says. Molyneux hopes Touch will drive home the emotional weight of such decisions, and says it's absolutely central to Fable III. You can use Touch in any situation, in combat, when you're king - dragging characters to dungeons or the gallows.
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